Jory Leech

Open source · Ruby · Games

Personal projects. Public by design.

Open-source tools for clearer APIs and faster Rails performance debugging, plus playful systems built to reward experimentation.

CURRENT FOCUS Ruby developer tools

Typed interfaces, observable systems, and thoughtful documentation.

Open-source game tooling

Godot Plugins

Reusable editor tools, runtime systems, visual effects, and local-AI integrations built for Godot 4.

Godot Terminal in-game console interface
RUNTIME TOOLING

Godot Terminal

An extensible in-game command terminal with a prefab console, command history, logging, variables, custom applications, scene spawning, and node-tree utilities.

LM Studio completions demo running inside Godot
LOCAL AI

LM Studio API Integration

Node-based access to local LM Studio servers, with signal-driven completions, model discovery, embeddings, configurable requests, and conversation history.

Godot scene rendered through the ASCII post-processing shader
POST PROCESSING

ASCII Shader

A Godot 4 screen-space shader that converts scenes into ASCII, with custom character sets, adjustable pixel density, brightness curves, and color modes.

SCENE SYSTEMS

Animated Scene Manager

Smooth, customizable scene transitions with asynchronous loading, built-in or custom loading screens, progress signals, and per-transition options.

Rapid prototypes

Game Jams

Small, complete games built under constraints—rapid prototyping, playful mechanics, and the discipline to ship.

Taproot Alchemist cover art
GLOBAL GAME JAM 2023 GODOT · HTML5

Taproot Alchemist

A cozy point-and-click potion game about combining root vegetables and kitchen ingredients to help the townsfolk—made in 48 hours for the theme “Roots.”

Play on itch.io ↗
Percussive Maintenance cover art
GLOBAL GAME JAM 2020 UNITY · HTML5

Percussive Maintenance

A strange, fast DOOM-style shooter about fixing things the old-fashioned way: punch through problems, build combos, and unlock better punching.

Play on itch.io ↗
Werewolf Tomagotchi cover art
GLOBAL GAME JAM 2022 UNITY · WINDOWS

Werewolf Tomagotchi

A virtual-pet simulation built for the theme “Duality.” Care for a friendly companion by day, then balance his destructive werewolf side when the lights go out.

Open to difficult problems

Looking for an engineer who builds beyond the brief?

Start a conversation ↗